using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace One_Crappy_RPG
{    
    public class StatusEffect
    {
        protected int Magnitude;
        protected int Duration;
        public Creature Caster;
        public Creature Target;

        public virtual void Update(GameTime gameTime)
        {            
        }

        public virtual void ApplyEffect()
        {
        }

        public virtual void RemoveEffect()
        {
        }
    }
}
